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星际2第31期FAQ:新单位和地堡放核弹

2008-3-1 9:55:21

 

    Gamesplay blog:在过去的这个星期,当我进行TvT的游戏时,我在工厂发现了一个新的单位选项。这个新单位被叫做豺狼(没有创意......),是一种像过去的秃鹫车一样的快速车辆单位。但是其使用轨道炮,对处在一条直线上的单位造成范围伤害(老牛啊!战斗吧!)。

  我的对手组建了标准的机枪+护士(M&M)的部队,而我在攒资源直接攀科技出了重工厂并且添加了一个附属建筑反应堆,这样我就能同时在一家工厂里面同时造两辆豺狼

  当我建造了6辆豺狼后,我把它们分成两队,每队3辆,我让M&M和我的第一小队作战,机枪兵像往常一样,在我的豺狼车附近站成一排进行射击。很快,我把我第二队的豺狼车掉到M&M阵形的一侧发动进攻,这时线形范围攻击起了作用。一个简单但的集火攻击的指令(A一个单位)就能杀掉2-3个单位。通过一些微操作,我干掉了15个还多的单位,而我只损失了两辆豺狼车。这场战斗让我获得了很大的优势,最后导致了一次快速的胜利

  一如既往,如果喜欢这些FAQ,就对我和Devs说一声“w00t!”,尤其是新增加的游戏试玩博客板块。

  ---StarCraft II Q&A Batch 31---

  1. 机枪兵是怎样进入到空降舱的?这个工作是通过兵营或是一种还未公布的建筑,或者是一种类似于运输机的即将公布的飞艇?

  人族部队现在装载在“阴影行动” (Shadow Ops )建筑中(需要幽灵兵作为前置),通过这个建筑,幽灵兵可以引导发射空降舱(类似于引导核弹的过程)

  2.玩家可以指挥一个幽灵兵在地堡中召唤核弹和空降舱么?

  是的,人族的步兵单位除了scv的维修能力,其他的技能都能在地堡中使用,包括召唤核弹和空降舱(怨念!你还让不让人活了玻璃渣!)

  3. 什么技能会被Nullifier的能力所影响?那些物理技能比如机枪兵的兴奋剂,幽灵兵的核武器和收割者布置的D-8炸弹呢?在进入Nullifier技能区域之前就已经释放的技能(比如幽灵兵的隐形)在进入其技能区域后是否会被禁用?

  当处于Null Voids作用的区域时,只有消耗能量的技能无法使用,另外Null Void 也能解除隐形,比如幽灵兵。这个技能现在还能显示出钻地的虫族单位,但是这些仍然在平衡性讨论中

  4.我们看到军衔制度在人族编制很活跃,但在星际2之后我们没再听到什么,很好奇它是否还在游戏中

  军衔很可能在单人战役模式里出现,但是不会出现在多人游戏中

  5.在星际争霸中,有些单位有瞬发的攻击动画(Corsiar, Mutalisk, Vulture)这允许玩家通过优秀的操作边移动边打(甩尾)。相反有些单位有攻击动画需要单位停下来进行射击,这允许玩家通过优秀的操作跳舞(移动,攻击,移动,攻击,不浪费单位的攻击间隔)在魔兽争霸3中,攻击动画和攻击间隔相同,这使得玩家的微操作不能起作用

  星际2中的单位是否拥有与war3相似的和攻击间隔相同时间的攻击动画?或者玩家仍然可以像星际1那样进行跳舞和甩尾?而且,有没有攻击动画为瞬发的单位可以让玩家利用微操作来甩尾?

  当确定一个单位的动画时,平衡性是首先被考虑的因素。按这种说法,游戏中既会出现能甩尾的单位,也会出现必须停下来不动开火的单位,星际2中的一些单位不仅需要停下来攻击,而且其持续的攻击能够造成额外的伤害。所有的这些特性取决于单位在竞技比赛中将怎样被使用,最后还要根据平衡性来进行选择

  6. 当一个单位隐形或者钻地了,感应塔能够探测到处在战争迷雾中的这些单位么?

  是的,感应塔能显示战争迷雾中的所有单位,包括隐性和钻地的单位。感应塔目前是人族很重要的建筑,不论在防守时还是在进攻时。

 

 

 

 

 

原文:

 

StarCraft II Q&A - Batch 31 | 2/26/2008 6:39:39 PM GMTST

 

Gameplay Blog: This past week while playing a Terran versus Terran mirror game, I discovered a new unit option from the Factory. This new unit is known as the Jackal, which is a fast vehicle like the Vulture, but instead wields a rail gun, which does an area of effect damage in a straight line at ground units.

My opponent built the standard Marines & Medics (M&Ms) composition while I bunkered my choke point and teched straight to a Factory with a Reactor add on, which allows me to build two Jackals at one time from a single Factory.

After I built a group of 6 Jackals, I rolled onto the field with my Jackals broken up in two groups with 3 Jackals each. I engaged his M&Ms with my first group, having the Marines line up around my Jackals as they naturally do while firing. Quickly, I brought in my second group of Jackals along the side to flank the M&Ms and the line attack did the rest, killing up to 2-3 units with a single focus fire command. With a little micromanagement, I was able to decimate his whole group of 15 or so units, while only losing two Jackals. That battle gave me a significant military advantage, which eventual led to a relatively quick win.

As always, feel free to give the Devs and I a w00t if you are enjoying the batches, especially the new sections like the gameplay blog we've added.

---StarCraft II Q&A Batch 31---

1. How will Marines mount into a pod? Is this done via the barracks, or an entirely unannounced building, or Dropship-like airship yet to be revealed? (sc2armory.com)

Terran infantry currently load into the Shadow Ops building (prerequisite for the Ghost). A Ghost can then launch drop pods, which originate from that building.

2. Can a player order a Ghost in a Bunker to call Nukes and Drop Pods? baboonsy (Battle.net)

Yes, Terran infantry currently have all abilities except the SCV repair ability available for use while inside a bunker, including the use of Nukes and Drop Pods.

3. What spells are specifically affected by the Nullifiers ability? Will physical spells like the Marines Stim Pack, the Ghosts Nuke, or Reaper Mines be disabled? Also, will spells cast before entering the area (I.E. Ghosts cloak) be disabled upon entering the area? (www.starcraft2forum.org)

Only abilities which require energy usage will need be unable to be cast while in the Null Voids area of effect. Additionally, the Null Void ability will disengage cloak by units such as the Ghost. It also currently reveals burrowed Zerg units, but this is still being debated in terms of balance.

4. Last we heard, Veterancy was active for the Terran but we havent heard anything about it since and are quite curious is it still in the game? (starcraft-source.com)

Veterancy will likely be seen in the single player campaign, but will not be in the multiplayer game.

5. In StarCraft, some units had instant attack animations (Corsair, Mutalisk, Vulture). This allowed people with good micro to make these units move and shoot. In contrast there were units that had an attack animation which required the unit to stop and shoot. This allowed people with good micro to dance (move, shoot, move shoot, maximizing the distance travelled without the unit losing any shooting time). In Warcraft III, units tended to have attack animations which took as long as the cooldown for the attack, making micro actions such as these non-existent.

Will units in StarCraft II have attack animations that last as long as the cooldown for their attack, similar to Warcraft III? or will players be able to dance (moving in between shooting) like in StarCraft? Also, will there be any units with instant attack animations that can be micromanaged to move and shoot like in StarCraft?
-Fen / GenericTerranPlayer (teamliquid.net)

Balance will be the first priority when determining the animation duration for units. With that said, there will be certain units that players will be able to dance with, and there will be other units which will force the unit to stop and fire. Some units in StarCraft II will not only need to stop and fire, but will do additional damage to a target while it focuses. All of these characteristics which determine how a unit will be used in competitive play will be chosen based on balance.

6. When a unit is cloaked or burrowed, can the sensor tower still see the unit in the fog of war? DarkAlaskan (Battle.net)

Yes, the Sensor Tower will reveal all units in the fog of war, including cloaked and burrowed units. Sensor Towers are currently a staple to any Terran defense or offensive.

---End of Transmission---

 

 

 

原文地址:

http://www.ccnec.com/z/pcgame/2008/02/29/022316.shtml

http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=576710&tmp=1#post576710

 
 
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